Science picnic
- Practical learning with reflection on our digital heritage
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Overview
An interactive educational exhibit at the annual Science Picnic, designed to introduce and explain the concept of Digital Ecology to attendees of all ages, from children to adults. The project uses hands-on demonstrations and visual aids to illustrate how digital technologies impact and interact with natural ecosystems.
Main objectives
For young explorers (8-12 years old)
❋ Challange: familiarizing children with computer components through creative activities
❋ Method: disassembling old motherboards, identifying and describing the functions of individual parts
❋ End result: creating colorful collages from components, embedded in resin – where old processors become new works of art
For teenagers (13-18 years old)
❋ Challenge: competition for the fastest disassembly and reassembly of a computer
❋ Objective: practical learning of computer construction and developing technical skills
❋ Prize: a collector’s Cyber Punk figurine for the fastest participant, and Arduino kits for the rest
For adults
❋ Format: informal educational conversations about the history of technology and its impact on the environment
❋ Objective: raising awareness about digital ecology and responsible use of technology
Main reflection
The event showed that learning about technology can connect generations.
From children fascinated by the colorful “innards” of computers, through teenagers competing for the title of the fastest technician, to adults sharing stories about the first computers at work – everyone found something for themselves.
Anecdote
One of the seniors came to us and told a story about how the first computers were introduced in his company. The employees distrusted them so much that all calculations were double-checked on calculators.
We can laugh about it today, but who knows – maybe in 50 years our grandchildren will be amazed that we didn’t trust artificial intelligence in our daily collaboration?