Overview

An interactive educational exhibit at the annual Science Picnic, designed to introduce and explain the concept of Digital Ecology to attendees of all ages, from children to adults. The project uses hands-on demonstrations and visual aids to illustrate how digital technologies impact and interact with natural ecosystems.

 

Main objectives

For young explorers (8-12 years old)

Challange: familiarizing children with computer components through creative activities

Method: disassembling old motherboards, identifying and describing the functions of individual parts

End result: creating colorful collages from components, embedded in resin – where old processors become new works of art

For teenagers (13-18 years old)

Challenge: competition for the fastest disassembly and reassembly of a computer

Objective: practical learning of computer construction and developing technical skills

Prize: a collector’s Cyber Punk figurine for the fastest participant, and Arduino kits for the rest

For adults

Format: informal educational conversations about the history of technology and its impact on the environment

Objective: raising awareness about digital ecology and responsible use of technology

 

Main reflection

The event showed that learning about technology can connect generations.

From children fascinated by the colorful “innards” of computers, through teenagers competing for the title of the fastest technician, to adults sharing stories about the first computers at work – everyone found something for themselves.

 

Anecdote

One of the seniors came to us and told a story about how the first computers were introduced in his company. The employees distrusted them so much that all calculations were double-checked on calculators.

We can laugh about it today, but who knows – maybe in 50 years our grandchildren will be amazed that we didn’t trust artificial intelligence in our daily collaboration?

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